Growing up, my favorite game was RollerCoaster Tycoon. I loved building paths, rides, shop areas, and taking care of my park’s guests and economy. My favorite ride to build was Mine Trains, there’s certain nostaljia about little carts going into and out of tunnels. In this project, I wanted to apply what I learned in 3D Procedural Modeling using Blender’s Geometry Nodes.
Most of the elements here are procedurally generated:
- Walls
- Train Track
- Wooden Bridge
- Walls weathering effect
- Walls Texture and Material
- Water Texture and Material